Sea Turtle With the Eggs Sea Turtle With the Eggs Egg Baby
A turtle egg (in Java Edition) or sea turtle egg (in Bedrock Edition) is a block that hatches i or more baby turtles.
Contents
- 1 Obtaining
- 1.1 Breaking
- 1.two Breeding
- ii Trampling
- three Usage
- iii.one Placement
- three.2 Hatching
- 4 Sounds
- 4.1 Generic
- four.2 Unique
- 5 Data values
- v.1 ID
- v.2 Block states
- 6 History
- 7 Issues
- eight Trivia
- 9 Gallery
- 10 Notes
- eleven References
Obtaining [ ]
Breaking [ ]
Turtle eggs tin can be obtained in the inventory using tools with the Silk Bear upon enchantment. If broken without the enchantment, pushed by a piston, or a thespian or gravity-affected block falls onto it, the egg breaks without dropping anything.
Breaking a cracked turtle egg with a Silk Bear on tool resets the growth stage when the egg is placed on a dissimilar block.
| Cake | Turtle Egg | |
|---|---|---|
| Hardness | 0.5 | |
| Breaking time (secs) | ||
| Default | 0.75 | |
Breeding [ ]
After two turtles are bred with seagrass, one of them travels back to its home beach, digs in the sand, and lays an egg block with one–4 eggs after several seconds. Meet hatching mechanics beneath.
Two husks breaking turtle eggs past stepping on the eggs and trampling them.
Trampling [ ]
Turtle eggs can be trampled by living entities (players, mobs, livestock, etc.) that fall onto or stand on top of them. Eggs in a multi-egg cake are trampled one at a time until no eggs remain. Cease crystals tin can too break turtle eggs if they explode.
An entity falling onto an egg has a one/3 run a risk of trampling the egg and an entity standing on top of an egg has a 1/100 adventure per tick of trampling the egg.
Eggs cannot be trampled by a crouch-walking (or "sneaking") thespian. Though eggs cannot be trampled by not-living entities like arrows, they can be trampled by armor stands. When a falling cake such as an anvil or sand block is dropped onto an egg, the falling cake is dropped and turned into an item leaving the egg unharmed.
Zombies and their variants (husks, drowned, and zombified piglins) seek out and trample turtle eggs that take 2 blocks of air in a higher place them unless /gamerule mobGriefing is false. The range of detection is a 24x7x24[ JE only ] or 11x5x11[ BE only ] area (counted from the block the mob is continuing on). When a player in Survival or Adventure Game-fashion is nearby (also includes iron golems and villagers), the zombie prefers to assault the player rather than trampling the turtle egg.
Mobs practise not seek out to trample turtle eggs, other than zombies and their variants, but still may break them by accident.
Turtles cannot break turtle eggs, even when on them.
Usage [ ]
Placement [ ]
Upwardly to iv turtle eggs tin be placed in i cake and slowly hatch into turtles. Though turtle eggs tin be placed on any block, they only hatch on sand blocks.
Turtle eggs do not crave a supporting block below and unlike dragon eggs are not affected past gravity. Eggs are also capable of supporting lanterns hanging under them.[ane]
Hatching [ ]
Turtle eggs hatch on sand and red sand. Eggs crack over fourth dimension and hatch subsequently nifty iii times. Eggs hatch significantly faster at nighttime.
Turtle eggs accept a very low chance of groovy during random ticks during the twenty-four hour period (1/500 chance). Yet, they are almost guaranteed to crack during random ticks betwixt 21600 and 22550 ticks in-game fourth dimension (3:36 am and 4:33 am). This is a roughly 48-second window for the role player. Most 95% of eggs crack or hatch during this evening-fourth dimension window. On average, an egg hatches in 4-v nights. 90% of eggs hatch in seven nights or less.[2]
When a multi-egg block hatches, all eggs hatch simultaneously.
Eggs do non progress toward hatching if the player is not inside 128 blocks of the egg. This is due to the egg'southward chunk not being loaded and not receiving random ticks.
Sounds [ ]
Generic [ ]
Java Edition:
| Audio | Subtitles | Source | Description | Resource location | Translation cardinal | Volume | Pitch | Attenuation distance |
|---|---|---|---|---|---|---|---|---|
| Block broken | Blocks | In one case the block has broken | block.metal.break | subtitles.block.generic.interruption | ane.0 | ane.ii | xvi | |
| None [sound 1] | Blocks | Falling on the cake with fall damage | block.metal.autumn | None [sound 1] | 0.5 | 1.25 | sixteen | |
| Block breaking | Blocks | While the cake is in the process of being broken | cake.metal.hitting | subtitles.cake.generic.hit | 0.25 | 0.75 | sixteen | |
| Block placed | Blocks | When the cake is placed | cake.metal.place | subtitles.block.generic.place | 1.0 | i.2 | 16 | |
| Footsteps | Blocks | Walking on the block | block.metal.step | subtitles.block.generic.footsteps | 0.15 | 1.5 | xvi |
- ↑ a b MC-177082
Bedrock Edition: [ needs in-game testing ]
| Audio | Source | Description | Resources location | Volume | Pitch |
|---|---|---|---|---|---|
| ? | ? | Once the block has broken | dig.metal | ? | i.2 |
| ? | ? | Falling on the block with autumn damage | fall.metal | ? | ? |
| ? | ? | While the block is in the process of beingness cleaved | hit.metal | ? | 0.75 |
| ? | ? | Jumping from the block | bound.metallic | ? | ? |
| ? | ? | Falling on the block without fall damage | state.metal | ? | ? |
| ? | ? | Walking on the cake | footstep.metallic | ? | ? |
| ? | ? | When the block is placed | use.metal | ? | 1.2 |
Unique [ ]
Java Edition:
| Sound | Subtitles | Source | Description | Resources location | Translation key | Volume | Pitch | Attenuation distance |
|---|---|---|---|---|---|---|---|---|
| Turtle Egg hatches | ? | The egg hatches | entity.turtle.egg_hatch[3] | subtitles.entity.turtle.egg_hatch[3] | ? | ? | 16 | |
| Turtle Egg cracks | ? | The eggs changes hatching state | entity.turtle.egg_crack[3] | subtitles.entity.turtle.egg_crack[3] | ? | ? | 16 | |
| Turtle Egg breaks | ? | The egg breaks | entity.turtle.egg_break[iii] | subtitles.entity.turtle.egg_break[3] | ? | ? | 16 | |
| Turtle Egg stomped | ? | Plays when zombies[ verify ] stomp eggs | entity.zombie.destroy_egg | subtitles.entity.zombie.destroy_egg | ? | ? | 16 |
Information values [ ]
ID [ ]
Coffee Edition:
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| Turtle Egg | turtle_egg | Block & Item | block.minecraft.turtle_egg |
Bedrock Edition:
| Proper name | Identifier | Numeric ID | Form | Item ID[i one] | Translation key |
|---|---|---|---|---|---|
| Sea Turtle Egg | turtle_egg | 414 | Cake & Giveable Particular[i 2] | Identical[i iii] | tile.turtle_egg.proper noun |
- ↑ ID of cake's directly detail grade, which is used in savegame files and addons.
- ↑ Bachelor with
/givecommand - ↑ The block's directly detail form has the same id with the block.
Block states [ ]
Java Edition:
| Name | Default value | Allowed values | Clarification |
|---|---|---|---|
| eggs | 1 | ane two 3 4 | Number of eggs. |
| hatch | 0 | 0 1 two | Determines how close an egg is to hatching; starts at 0 and is randomly incremented. |
Bedrock Edition:
| Name | Metadata $.25 | Default value | Allowed values | Values for Metabeta $.25 | Description |
|---|---|---|---|---|---|
| turtle_egg_count | 0x1 0x2 | one_egg | one_egg two_egg three_egg four_egg | 0 1 2 3 | Number of eggs. |
| cracked_state | 0x4 0x8 | no_cracks | no_cracks cracked max_cracked | 0 one 2 | Determines how close an egg is to hatching; starts at no cracks and is randomly incremented. |
History [ ]
| Java Edition | |||||
|---|---|---|---|---|---|
| 1.xiii | 18w07a | | |||
| | |||||
| 18w11a | Added drowned, which like zombies and their variants, seek out and bruise turtle eggs. | ||||
| 18w19a | | ||||
| 18w22a | If the role player is within the hitbox of one turtle egg, and some other is attempted to be placed, the placement fails. | ||||
| Turtle eggs at present make placement sounds when the amount in a stack is increased. | |||||
| More turtle eggs than normal can be placed in ane stack by aiming at side by side blocks. | |||||
| 1.14 | 19w03c | Turtle egg clusters at present employ correct cullface arguments, with the exception of four turtle eggs, which even so renders a redundant face up. | |||
| 19w08a | | ||||
| ane.16 | Pre-release iii | Turtle eggs now hatch on red sand.[five] | |||
| Bedrock Edition | |||||
| 1.5.0 | beta 1.five.0.iv | | |||
| 1.eleven.0 | beta 1.xi.0.1 | Ravagers tin now destroy turtle eggs in their path. | |||
| ane.13.0 | beta 1.13.0.nine | | |||
| Legacy Panel Edition | |||||
| TU69 | 1.76 | Patch 38 | | ||
Issues [ ]
Issues relating to "Turtle Egg" are maintained on the bug tracker. Report issues there.
Trivia [ ]
- Turtle eggs cannot be trampled by bats, withal, they can exist trampled by other flying mobs such as bees.
- Babies ever hatch facing south.
- The item forms of turtle eggs and diamonds have the same shape.
Gallery [ ]
-
A zombie stomping on turtle eggs.
-
The iii stages a turtle egg goes through earlier it hatches: evidently, slightly cracked, and cracked.
-
The dissimilar numbers of turtle eggs that tin can fit in one block.
-
Turtle eggs on a small island.
-
The detection range of hostile mobs toward turtle eggs
-
Graph of simulation results showing how long it takes turtle eggs to hatch
Notes [ ]
References [ ]
- ↑ MC-169684
- ↑ https://github.com/jeremy-rifkin/MC-Turtle-Mechanics
- ↑ a b c d east f MC-177458
- ↑ MC-129855
- ↑ MC-185616
Source: https://minecraft.fandom.com/wiki/Turtle_Egg
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